Camp Cotton

History of the Camp
Camp Cotton was founded in 1943 by Johnathan Cotton, son of Fauna and a journalist for the New Yorker. He originally purchased the land with the intention of using it for photoshoots and selling it off to a logging company when he was finished. After experiencing constant interruptions by animals and plants alike (and having a series of seemingly prophetic dreams), Cotton decided to turn the area into a profitable venture by creating a sleepaway camp for young girls and boys to experience the wonders of nature. As time passed, Cotton eventually came to know more about his legacy and the gods who powered the world that they all lived in, as well as the very real dangers that threatened the livelihood of their campers. Johnathan did his best to keep the camp in tip-top shape, employing the help of the gods themselves (albeit not without a lot of begging) to keep their camp safe.

Before he passed, Johnathan handed ownership of the camp to one of his most trusted friends, Annabel Ryder - who, unbeknownst to him, was actually a woodland fae (namely the dryad of a cotton tree) in disguise. Annabel has kept the place alive for the many years after John's death, and has arranged plans on what to do with the land should she fall victim to a monster herself.

Location
Due to a few changes that the gods helped to make, it cannot be found by normal humans (unless they have a child with godly blood, in which case it appears to them in advertisements found on otherwise normal summer camp brochures), nor can its borders be penetrated by monsters. The camp's general location is not fixed, either; it can be found by anyone who both knows the name of the camp and is looking for it in a secluded wooded area. Upon locating Camp Cotton, one will be greeted with an wooden arch and a big sign on the front depicting the camp's name and the year of its founding. Humans who have had relations with a god before and demigods are the only people who can cross this barrier; those who are not affiliated with the gods in any way cannot cross, nor find the camp itself. Monsters are kept out with a glowing barrier that burns them on contact and stands up fairly well against attacks, making it pointless to try and cross through unless they wish to be severely burnt.

Bunks and Cabins
The cabins are located in a circle-like area near the centermost area of the camp, and act as the central hub for the majority of demigod activities. In the center of the cabins is a wide area of green grass and trees, with a single fire pit set in the center and a few places to sit around it. Campers can usually be seen conferring here, whether it be for gossip or simply as a way to hang out.

All cabins are co-ed, meaning that girls and boys will be sleeping in the same general area. The cabins themselves are not decorated finely on the outside, instead appearing to be regular cabins with a simple placard over the doorway that gives the name of the god it is associated with. Upon stepping inside, the cabin's appearance drastically changes. The size inside the cabins is ten times bigger than a normal cabin would be, and is decorated in a way that would suit their respective god. For example, Hue's cabin is colored in rainbow tones and a homey sort of feel, with plenty of places to sit and be creative, whilst Atticus' cabin is kept mostly dark (save for a few lamps lighting the way to the rooms ) and has a very dreary feel to it.

Locations within the Camp
Camp Cotton prides itself on having many places for the campers to explore in. This includes a sizeable portion of the woods, several small streams, and a generic lake located right next to the mess hall. The main building, better known as Cotton House (or Waffle House by some members), is the current residence of Annabel and serves as an intake area for new campers.

Of these places, the mess hall is undoubtably the most visited place on the map. Every morning starts off with a breakfast courtesy of one cabin's work (such a responsibility is rotated through the cabins each day), as well as the magically-refilling ice cream coolers and hot bar trays. Campers are not seated according to their cabin on most days, so they are permitted to dine with whomever they please. On special days, such as race days and other holidays, campers are expected to dine with their cabin.

The second most popular place is Lake Cotton. This small body of water houses a plethora of fish and other aquatic creatures for the campers to enjoy. Activities such as fishing, water cleanup, and canoeing usually take place here.

Several other locations, such as the stables, training rooms (for weightlifting), tennis courts, and a running track exist within the camp, and are almost always in use. Particular locations like the climbing wall and a small local cave, which is used to store ancient artifacts as a sort of museum, are heralded as "can't miss" experiences that all campers have to see at least once before the end of summer.